DirectOutput
DirectOutput framework R2 for virtual pinball cabinets.
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The RGBAMatrixBitmapEffect displays a defined part of a bitmap on a area of a RGBAtoy Matrix. More...
Public Member Functions | |
override RGBAColor | GetEffectValue (int TriggerValue, PixelData Pixel) |
Gets the value for a single element in the matrix. More... | |
Public Member Functions inherited from DirectOutput.FX.MatrixFX.MatrixBitmapEffectBase< MatrixElementType > | |
override void | Trigger (Table.TableElementData TableElementData) |
Triggers the effect with the given data. More... | |
override void | Init (Table.Table Table) |
Initializes the effect. Resolves object references, extracts source image data. More... | |
override void | Finish () |
Finishes the effect and releases object references More... | |
Public Member Functions inherited from DirectOutput.FX.MatrixFX.MatrixEffectBase< MatrixElementType > | |
override void | Init (Table.Table Table) |
Initializes the effect. Resolves object references. More... | |
override void | Finish () |
Finishes the effect and releases object references More... | |
Public Member Functions inherited from DirectOutput.FX.EffectBase | |
abstract void | Trigger (TableElementData TableElementData) |
Triggers the effect with the given TableElementData. More... | |
abstract void | Init (Table.Table Table) |
Init does all necessary initialization work after the effect object has been instanciated. More... | |
Additional Inherited Members | |
Protected Attributes inherited from DirectOutput.FX.MatrixFX.MatrixEffectBase< MatrixElementType > | |
int | AreaLeft = 0 |
The gets the X position of the led in the upper left corner of the effect area. More... | |
int | AreaTop = 0 |
The gets the Y position of the led in the upper left corner of the effect area. More... | |
int | AreaRight = 0 |
The gets the X position of the led in the lower right corner of the effect area. More... | |
int | AreaBottom = 0 |
The gets the Y position of the led in the lower right corner of the effect area. More... | |
MatrixElementType[,] | MatrixLayer |
The layer array of a IRGBAMatrix object as specified by the ToyName and the LayerNr. This reference is initialized by the Init method. More... | |
Properties inherited from DirectOutput.FX.MatrixFX.MatrixBitmapEffectBase< MatrixElementType > | |
int | BitmapFrameNumber [get, set] |
Gets or sets the number of the frame to be used. This is usefull if you work with animated gifs. More... | |
int | BitmapTop [get, set] |
Gets or sets the top of the the part of the bitmap which is to be used. More... | |
int | BitmapLeft [get, set] |
Gets or sets the left boundary of the the part of the bitmap which is to be used. More... | |
int | BitmapWidth [get, set] |
Gets or sets the width of the the part of the bitmap which is to be used. More... | |
int | BitmapHeight [get, set] |
Gets or sets the height of the the part of the bitmap which is to be used. More... | |
FastBitmapDataExtractModeEnum | DataExtractMode [get, set] |
Gets or sets the mode how data is extracted from the source bitmap. More... | |
FilePattern | BitmapFilePattern [get, set] |
Gets or sets the file pattern which is used to load the bitmap file for the effect. More... | |
Events inherited from DirectOutput.General.Generic.NamedItemBase | |
EventHandler< NameChangeEventArgs > | AfterNameChanged |
Event is fired after the value of the property Name has changed. More... | |
EventHandler< NameChangeEventArgs > | BeforeNameChange |
Event is fired before the value of the property Name is changed. More... | |
Events inherited from DirectOutput.FX.IEffect | |
new EventHandler < NameChangeEventArgs > | AfterNameChanged |
This event must be fired after the Name property of a IEffect object has changed. More... | |
new EventHandler < NameChangeEventArgs > | BeforeNameChange |
This event must be fired before the Name property of a IEffect object is changed. More... | |
The RGBAMatrixBitmapEffect displays a defined part of a bitmap on a area of a RGBAtoy Matrix.
The properties of the effect allow you to select the part of the bitmap to display as well as the area of the matrix on which the bitmap is displayed. Dempending on the size of your bitmap you might choose different modes for the image extraction.
The effect supports numerous imahe formats, inluding png, gif (also animated) and jpg.
The image extraction takes place upon initalization of the framework. While the framework is active, it only outputs the previously extracted and scaled data to allow for better performance.
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virtual |
Gets the value for a single element in the matrix.
TriggerValue | The trigger value. |
Pixel | A pixel representing a element in the matrix. |
Implements DirectOutput.FX.MatrixFX.MatrixBitmapEffectBase< MatrixElementType >.