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DirectOutput
DirectOutput framework R3 for virtual pinball cabinets.
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Namespaces | |
| namespace | BitmapShapes |
Classes | |
| class | AnalogAlphaMatrixBitmapAnimationEffect |
| Displays parts of a bitmap as a animation on a matrix of AnalogAlpha elements. Check the docu on the other bitmap effects for more details on these effect types. More... | |
| class | AnalogAlphaMatrixBitmapEffect |
| Displays a defined part of a bitmap on a area of a AnalogAlpha Matrix. More... | |
| class | AnalogAlphaMatrixFlickerEffect |
| Does create random flickering with a defineable density, durations and value within the spefied area of a matrix. More... | |
| class | AnalogAlphaMatrixShiftEffect |
| Same kind of effect like the RGBAMatrixShift effect, but for AnalogAlpha elements (just about everything which is not a RGBA element). More... | |
| class | AnalogAlphaMatrixValueEffect |
| Sets the spefied area of matrix to the specified values depending on the trigger value. More... | |
| interface | IMatrixBitmapEffect |
| interface | IMatrixEffect |
| class | MatrixBitmapAnimationEffectBase< MatrixElementType > |
| class | MatrixBitmapEffectBase< MatrixElementType > |
| Outputs a defined part of a bitmap on a area of a matrix. More... | |
| class | MatrixEffectBase< MatrixElementType > |
| Base class for effects targeting a matrix of toys (e.g. addressable ledstrip) More... | |
| class | MatrixFlickerEffectBase< MatrixElementType > |
| Does create random flickering with a defineable density, durations and value within the spefied area of a matrix toy. More... | |
| class | MatrixPlasmaEffectBase< MatrixElementType > |
| class | MatrixShiftEffectBase< MatrixElementType > |
| Base class for effects shift values through a matrix of elements. More... | |
| class | MatrixValueEffectBase< MatrixElementType > |
| Base class for effects setting all elements a specified area of a matrix toy to the same specific value. More... | |
| class | RGBAMatrixBitmapAnimationEffect |
| The RGBAMatrixBitmapAnimationEffect displays a anmation which is based on a image file on the defineable part of a matrix of rgb toys (e.g. adressable ledstrip). More... | |
| class | RGBAMatrixBitmapEffect |
| The RGBAMatrixBitmapEffect displays a defined part of a bitmap on a area of a RGBAtoy Matrix. More... | |
| class | RGBAMatrixColorEffect |
| Sets the spefied area of matrix to the specified colors depending on the trigger value. More... | |
| class | RGBAMatrixColorScaleBitmapAnimationEffect |
| This displays a defined part of a bitmap as a animation in the given colors on a area of a RGBAtoy Matrix. The effect take the overall brightness of the pixels of the bitmap to control the brightness of the specified colors for each pixel. More... | |
| class | RGBAMatrixColorScaleBitmapEffect |
| The RGBAMatrixBitmapEffect displays a defined part of a bitmap in the given colors on a area of a RGBAtoy Matrix. The effect take the overall brightness of the pixels of the bitmap to control the brightness of the specified colors for each pixel. More... | |
| class | RGBAMatrixColorScaleShapeEffect |
| Displays a shape on a RGBA matrix (typically a ledstrip array). The color of the displayed shape is controlled by the effect. More... | |
| class | RGBAMatrixFlickerEffect |
| Does create random flickering with a defineable density, durations and color within the spefied area of a ledstrip. More... | |
| class | RGBAMatrixPlasmaEffect |
| Displayes a classical plasma effect on a RGBA matrix/ledstrip array. For more details on the math of the plasma effect, read the following page: http://www.bidouille.org/prog/plasma. More... | |
| class | RGBAMatrixShapeEffect |
| Displays a shape on a RGBA matrix (typically a ledstrip matrix). The color of the displayed shape is the org color of the shape (multicolor shapes work as well). More... | |
| class | RGBAMatrixShiftEffect |
Enumerations | |
| enum | AnimationBehaviourEnum { Once ='O' , Loop ='L' , Continue ='C' } |
| This enum describes the different supported behaviours for animations. More... | |
| enum | MatrixAnimationStepDirectionEnum { Frame ='F' , Right ='R' , Down ='D' } |
| enum | MatrixShiftDirectionEnum { Left ='L' , Right ='R' , Up ='U' , Down ='D' } |
| Shift directions for LedStrip effects. More... | |
This enum describes the different supported behaviours for animations.