DirectOutput
DirectOutput framework R2 for virtual pinball cabinets.
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Abstract base class for IEffect objects.
This class inherits NamedItemBase and implements IEffect.
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Public Member Functions | |
abstract void | Trigger (TableElementData TableElementData) |
Triggers the effect with the given TableElementData. More... | |
abstract void | Init (Table.Table Table) |
Init does all necessary initialization work after the effect object has been instanciated. More... | |
virtual void | Finish () |
Finish does all necessary cleanupwork before the object is discarded. More... | |
Additional Inherited Members | |
Properties inherited from DirectOutput.General.Generic.NamedItemBase | |
string | Name [get, set] |
Name of the named item. Triggers BeforeNameChange before a new Name is set. Triggers AfterNameChanged after a new name has been set. More... | |
Properties inherited from DirectOutput.FX.IEffect | |
new string | Name [get, set] |
Name of the effect. More... | |
Events inherited from DirectOutput.General.Generic.NamedItemBase | |
EventHandler< NameChangeEventArgs > | AfterNameChanged |
Event is fired after the value of the property Name has changed. More... | |
EventHandler< NameChangeEventArgs > | BeforeNameChange |
Event is fired before the value of the property Name is changed. More... | |
Events inherited from DirectOutput.FX.IEffect | |
new EventHandler < NameChangeEventArgs > | AfterNameChanged |
This event must be fired after the Name property of a IEffect object has changed. More... | |
new EventHandler < NameChangeEventArgs > | BeforeNameChange |
This event must be fired before the Name property of a IEffect object is changed. More... | |
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virtual |
Finish does all necessary cleanupwork before the object is discarded.
Implements DirectOutput.FX.IEffect.
Reimplemented in DirectOutput.FX.MatrixFX.MatrixBitmapAnimationEffectBase< MatrixElementType >, DirectOutput.FX.MatrixFX.MatrixShiftEffectBase< MatrixElementType >, DirectOutput.FX.MatrixFX.MatrixEffectBase< MatrixElementType >, DirectOutput.FX.ConditionFX.TableElementConditionEffect, DirectOutput.FX.MatrixFX.MatrixBitmapEffectBase< MatrixElementType >, DirectOutput.FX.TimmedFX.BlinkEffect, DirectOutput.FX.TimmedFX.MinDurationEffect, DirectOutput.FX.EffectEffectBase, DirectOutput.FX.RGBAFX.RGBAEffectBase, DirectOutput.FX.AnalogToyFX.AnalogToyEffectBase, DirectOutput.FX.RGBAFX.RGBAColorEffect, DirectOutput.FX.AnalogToyFX.AnalogToyValueEffect, DirectOutput.FX.TimmedFX.DurationEffect, DirectOutput.FX.TimmedFX.ExtendDurationEffect, DirectOutput.FX.TimmedFX.DelayEffect, and DirectOutput.FX.ListFX.ListEffect.
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pure virtual |
Init does all necessary initialization work after the effect object has been instanciated.
Implements DirectOutput.FX.IEffect.
Implemented in DirectOutput.FX.ConditionFX.TableElementConditionEffect, DirectOutput.FX.EffectEffectBase, DirectOutput.FX.TimmedFX.ExtendDurationEffect, and DirectOutput.FX.TimmedFX.DelayEffect.
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pure virtual |
Triggers the effect with the given TableElementData.
TableElementData | TableElementData for the TableElement which has triggered the effect. |
Implements DirectOutput.FX.IEffect.
Implemented in DirectOutput.FX.ConditionFX.TableElementConditionEffect, DirectOutput.FX.TimmedFX.MinDurationEffect, and DirectOutput.FX.TimmedFX.DelayEffect.