DirectOutput
DirectOutput framework R2 for virtual pinball cabinets.
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The RGBAMatrixBitmapAnimationEffect displays a anmation which is based on a image file on the defineable part of a matrix of rgb toys (e.g. adressable ledstrip). More...
Protected Member Functions | |
override RGBAColor | GetEffectValue (int TriggerValue, PixelData Pixel) |
Gets the value for a single element in the matrix. More... | |
Additional Inherited Members | |
Public Member Functions inherited from DirectOutput.FX.MatrixFX.MatrixBitmapAnimationEffectBase< MatrixElementType > | |
override void | Trigger (Table.TableElementData TableElementData) |
Triggers the effect with the given data. More... | |
override void | Init (Table.Table Table) |
Initializes the effect. Resolves object references, extracts source image data. More... | |
override void | Finish () |
Finishes the effect and releases object references More... | |
Protected Attributes inherited from DirectOutput.FX.MatrixFX.MatrixEffectBase< MatrixElementType > | |
int | AreaLeft = 0 |
The gets the X position of the led in the upper left corner of the effect area. More... | |
int | AreaTop = 0 |
The gets the Y position of the led in the upper left corner of the effect area. More... | |
int | AreaRight = 0 |
The gets the X position of the led in the lower right corner of the effect area. More... | |
int | AreaBottom = 0 |
The gets the Y position of the led in the lower right corner of the effect area. More... | |
MatrixElementType[,] | MatrixLayer |
The layer array of a IRGBAMatrix object as specified by the ToyName and the LayerNr. This reference is initialized by the Init method. More... | |
Properties inherited from DirectOutput.FX.MatrixFX.MatrixBitmapAnimationEffectBase< MatrixElementType > | |
MatrixAnimationStepDirectionEnum | AnimationStepDirection [get, set] |
Gets or sets the animation direction. More... | |
int | AnimationStepSize [get, set] |
Gets or sets the size of the step in pixels or frames (depending on the AnimationStepDirection) to the next frame of the animation. More... | |
int | AnimationFrameCount [get, set] |
Gets or sets the number of frames for the whole animation. More... | |
AnimationBehaviourEnum | AnimationBehaviour [get, set] |
Gets or sets the animation behaviour. More... | |
int | AnimationFrameDurationMs [get, set] |
Gets or sets the animation frame duration in ms. More... | |
int | BitmapFrameNumber [get, set] |
Gets or sets the number of the frame to be displayed. More... | |
int | BitmapTop [get, set] |
Gets or sets the top of the the part of the bitmap which is to be displayed. More... | |
int | BitmapLeft [get, set] |
Gets or sets the left boundary of the the part of the bitmap which is to be displayed. More... | |
int | BitmapWidth [get, set] |
Gets or sets the width of the the part of the bitmap which is to be displayed. More... | |
int | BitmapHeight [get, set] |
Gets or sets the height of the the part of the bitmap which is to be displayed. More... | |
FastBitmapDataExtractModeEnum | DataExtractMode [get, set] |
Gets or sets the mode how data is extracted from the source bitmap. More... | |
FilePattern | BitmapFilePattern [get, set] |
Gets or sets the file pattern which is used to load the bitmap file for the effect. More... | |
Events inherited from DirectOutput.General.Generic.NamedItemBase | |
EventHandler< NameChangeEventArgs > | AfterNameChanged |
Event is fired after the value of the property Name has changed. More... | |
EventHandler< NameChangeEventArgs > | BeforeNameChange |
Event is fired before the value of the property Name is changed. More... | |
Events inherited from DirectOutput.FX.IEffect | |
new EventHandler < NameChangeEventArgs > | AfterNameChanged |
This event must be fired after the Name property of a IEffect object has changed. More... | |
new EventHandler < NameChangeEventArgs > | BeforeNameChange |
This event must be fired before the Name property of a IEffect object is changed. More... | |
The RGBAMatrixBitmapAnimationEffect displays a anmation which is based on a image file on the defineable part of a matrix of rgb toys (e.g. adressable ledstrip).
The properties of the effect allow you to specify the position, frame and size of the first image part to be displayed on the matrix. In addition you can define how the effect steps forward through the source picture for the further animation frames.
To get a better idea, have a look at the following video and the picture below it.
The image above shows what DOF does for the following settings:
In this example DOF extracts a area of 20x100pixels for every frame of the animation. For every frame of the animation it steps 5 pixels down, so we slowly progress through the whole image.
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protectedvirtual |
Gets the value for a single element in the matrix.
TriggerValue | The trigger value. |
Pixel | A pixel representing a element in the matrix. |
Implements DirectOutput.FX.MatrixFX.MatrixBitmapAnimationEffectBase< MatrixElementType >.