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DirectOutput
DirectOutput framework R2 for virtual pinball cabinets.
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Toy controlling a RGB led.
This is just a simple wrapper around the RGBAToy.
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Additional Inherited Members | |
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RGBColor | GetResultingData () |
Get the RGBColor resulting from the colors and alpha values in the layers. More... | |
override void | Init (Cabinet Cabinet) |
Initializes the RGBALed toy. More... | |
override void | Finish () |
Finishes the RGBALed toy. Resets the the toy and releases all references. More... | |
override void | UpdateOutputs () |
Updates the outputs of the RGBAToy. More... | |
override void | Reset () |
Clears all layers and sets all outputs to 0 (off). More... | |
RGBAToy () | |
Initializes a new instance of the RGBAToy class. More... | |
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LayerDictionary< RGBAColor > | Layers [get, set] |
Gets the dictionary of RGBALayers. More... | |
string | OutputNameRed [get, set] |
Name of the IOutput for red. More... | |
string | OutputNameGreen [get, set] |
Name of the IOutput for green. More... | |
string | OutputNameBlue [get, set] |
Name of the IOutput for blue. More... | |
string | FadingCurveName [get, set] |
Gets or sets the name of the fading curve as defined in the Curves list of the cabinet object. This curve can be used to adjust the brightness values for the led to the brightness perception of the human eye. More... | |
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EventHandler< NameChangeEventArgs > | AfterNameChanged |
Event is fired after the value of the property Name has changed. More... | |
EventHandler< NameChangeEventArgs > | BeforeNameChange |
Event is fired before the value of the property Name is changed. More... | |
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EventHandler< NameChangeEventArgs > | BeforeNameChange |
Occurs before the name of the item changes. More... | |
EventHandler< NameChangeEventArgs > | AfterNameChanged |
Occurs when after the name of the item has changed. More... | |
Toy controlling a RGB led.
This is just a simple wrapper around the RGBAToy.