DirectOutput
DirectOutput framework R2 for virtual pinball cabinets.
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DirectOutput.FX.RGBAFX.RGBAEffectBase Class Reference

Base class for effects using RGBA toys More...

Inheritance diagram for DirectOutput.FX.RGBAFX.RGBAEffectBase:
Collaboration diagram for DirectOutput.FX.RGBAFX.RGBAEffectBase:

Public Member Functions

override void Init (Table.Table Table)
 Initializes the RGBA effect.
Resolves the name of the RGBA toy. More...
 
override void Finish ()
 Finishes the RGBA effect. More...
 
- Public Member Functions inherited from DirectOutput.FX.EffectBase
abstract void Trigger (TableElementData TableElementData)
 Triggers the effect with the given TableElementData. More...
 
abstract void Init (Table.Table Table)
 Init does all necessary initialization work after the effect object has been instanciated. More...
 

Protected Attributes

Table.Table Table
 

Properties

string ToyName [get, set]
 Name of the RGBAToy. More...
 
RGBAColor Layer [get, set]
 
int LayerNr [get, set]
 Gets or sets the number of the layer for the RGBA effect (Default=0). More...
 
IRGBAToy RGBAToy [get, set]
 Refrence to the RGBA Toy specified in the RGBAToyName property.
If the RGBAToyName property is empty or contains a unknown name or the name of a toy which is not a IRGBAToy this property will return null. More...
 

Additional Inherited Members

- Events inherited from DirectOutput.General.Generic.NamedItemBase
EventHandler< NameChangeEventArgsAfterNameChanged
 Event is fired after the value of the property Name has changed. More...
 
EventHandler< NameChangeEventArgsBeforeNameChange
 Event is fired before the value of the property Name is changed. More...
 
- Events inherited from DirectOutput.FX.IEffect
new EventHandler
< NameChangeEventArgs
AfterNameChanged
 This event must be fired after the Name property of a IEffect object has changed. More...
 
new EventHandler
< NameChangeEventArgs
BeforeNameChange
 This event must be fired before the Name property of a IEffect object is changed. More...
 

Detailed Description

Base class for effects using RGBA toys

Member Function Documentation

override void DirectOutput.FX.RGBAFX.RGBAEffectBase.Finish ( )
virtual

Finishes the RGBA effect.

Reimplemented from DirectOutput.FX.EffectBase.

override void DirectOutput.FX.RGBAFX.RGBAEffectBase.Init ( Table.Table  Table)

Initializes the RGBA effect.
Resolves the name of the RGBA toy.

Parameters
TableTable object containing the effect.

Member Data Documentation

Table.Table DirectOutput.FX.RGBAFX.RGBAEffectBase.Table
protected

Property Documentation

RGBAColor DirectOutput.FX.RGBAFX.RGBAEffectBase.Layer
getsetprotected
int DirectOutput.FX.RGBAFX.RGBAEffectBase.LayerNr
getset

Gets or sets the number of the layer for the RGBA effect (Default=0).

The layer number.

IRGBAToy DirectOutput.FX.RGBAFX.RGBAEffectBase.RGBAToy
getset

Refrence to the RGBA Toy specified in the RGBAToyName property.
If the RGBAToyName property is empty or contains a unknown name or the name of a toy which is not a IRGBAToy this property will return null.

string DirectOutput.FX.RGBAFX.RGBAEffectBase.ToyName
getset

Name of the RGBAToy.

The name of the RGBAToy.


The documentation for this class was generated from the following file: