DirectOutput
DirectOutput framework R2 for virtual pinball cabinets.
|
Base class for effects shift values through a matrix of elements. More...
Public Member Functions | |
override void | Trigger (Table.TableElementData TableElementData) |
override void | Init (Table.Table Table) |
override void | Finish () |
Finishes the effect and releases object references More... | |
Public Member Functions inherited from DirectOutput.FX.MatrixFX.MatrixEffectBase< MatrixElementType > | |
override void | Init (Table.Table Table) |
Initializes the effect. Resolves object references. More... | |
Public Member Functions inherited from DirectOutput.FX.EffectBase | |
abstract void | Trigger (TableElementData TableElementData) |
Triggers the effect with the given TableElementData. More... | |
abstract void | Init (Table.Table Table) |
Init does all necessary initialization work after the effect object has been instanciated. More... | |
Protected Member Functions | |
abstract MatrixElementType | GetEffectValue (int TriggerValue) |
Gets the value which is to be applied to all elements of the matrix area controlled by the effect. This methed must be overwritten. More... | |
Properties | |
MatrixShiftDirectionEnum | ShiftDirection [get, set] |
Gets or sets the shift direction resp. the direction in which the color moves. More... | |
float | ShiftSpeed [get, set] |
Gets or sets the shift speed in percentage of the effect area per second. A speed setting of 100 will shift through the whole area of the effect in 1 second. 200 will shift through the effect area in .5 seconds. 33 will shift through the effect area in approx. 3 seconds. Max. speed is 10000 (shift through the effect area in 1/100 seconds). Min. speed is 1 (shifts through the effect area in 100 seconds). More... | |
float | ShiftAcceleration [get, set] |
Gets or sets the acceleration for the shift speed in percent of the effect area per second. Acceleration can be zero, positive or negative. Positive values will increase the shift speed. Speed will be increased up to a max value of 10000. Negative values will decrease the shift speed. Speed will be decreased down to a minimum speed of 1. More... | |
Properties inherited from DirectOutput.FX.MatrixFX.MatrixEffectBase< MatrixElementType > | |
string | ToyName [get, set] |
Gets or sets the name of the toy which is to be controlled by the effect. More... | |
IMatrixToy< MatrixElementType > | Matrix [get, set] |
Gets the matrix toy which is referenced by the ToyName property. This property is initialized by the Init method. More... | |
float | Width [get, set] |
Gets or sets the width in percent of target area of the ledstrip which is controlled by the effect. More... | |
float | Height [get, set] |
Gets or sets the height in percent of target area of the ledstrip which is controlled by the effect. More... | |
float | Left [get, set] |
Gets or sets the left resp. X positon of the upper left corner in percent of the target area of the ledstrip which is controlled by the effect. More... | |
float | Top [get, set] |
Gets or sets the top resp. Y positon of the upper left corner in percent of the target area of the ledstrip which is controlled by the effect. More... | |
int | LayerNr [get, set] |
Gets or sets the number of the layer which is targeted by the effect. More... | |
FadeModeEnum | FadeMode [get, set] |
Gets or sets the fade mode. More... | |
int | AreaWidth [get] |
Gets the number of leds on horizontal direction of the area for the effect. More... | |
int | AreaHeight [get] |
Gets the number of leds on vertical direction of the area for the effect. More... | |
Table.Table | Table [get, set] |
Gets the table object which was specified during initialisation of the effect. More... | |
Additional Inherited Members | |
Protected Attributes inherited from DirectOutput.FX.MatrixFX.MatrixEffectBase< MatrixElementType > | |
int | AreaLeft = 0 |
The gets the X position of the led in the upper left corner of the effect area. More... | |
int | AreaTop = 0 |
The gets the Y position of the led in the upper left corner of the effect area. More... | |
int | AreaRight = 0 |
The gets the X position of the led in the lower right corner of the effect area. More... | |
int | AreaBottom = 0 |
The gets the Y position of the led in the lower right corner of the effect area. More... | |
MatrixElementType[,] | MatrixLayer |
The layer array of a IRGBAMatrix object as specified by the ToyName and the LayerNr. This reference is initialized by the Init method. More... | |
Events inherited from DirectOutput.General.Generic.NamedItemBase | |
EventHandler< NameChangeEventArgs > | AfterNameChanged |
Event is fired after the value of the property Name has changed. More... | |
EventHandler< NameChangeEventArgs > | BeforeNameChange |
Event is fired before the value of the property Name is changed. More... | |
Events inherited from DirectOutput.FX.IEffect | |
new EventHandler < NameChangeEventArgs > | AfterNameChanged |
This event must be fired after the Name property of a IEffect object has changed. More... | |
new EventHandler < NameChangeEventArgs > | BeforeNameChange |
This event must be fired before the Name property of a IEffect object is changed. More... | |
Base class for effects shift values through a matrix of elements.
MatrixElementType | The type of the atrix element type. |
|
virtual |
Finishes the effect and releases object references
Reimplemented from DirectOutput.FX.MatrixFX.MatrixEffectBase< MatrixElementType >.
|
protectedpure virtual |
Gets the value which is to be applied to all elements of the matrix area controlled by the effect. This methed must be overwritten.
TriggerValue | The trigger value. |
Implemented in DirectOutput.FX.MatrixFX.AnalogAlphaMatrixShiftEffect, and DirectOutput.FX.MatrixFX.RGBAMatrixShiftEffect.
override void DirectOutput.FX.MatrixFX.MatrixShiftEffectBase< MatrixElementType >.Init | ( | Table.Table | Table | ) |
override void DirectOutput.FX.MatrixFX.MatrixShiftEffectBase< MatrixElementType >.Trigger | ( | Table.TableElementData | TableElementData | ) |
|
getset |
Gets or sets the acceleration for the shift speed in percent of the effect area per second. Acceleration can be zero, positive or negative. Positive values will increase the shift speed. Speed will be increased up to a max value of 10000. Negative values will decrease the shift speed. Speed will be decreased down to a minimum speed of 1.
The acceleration for the shift speed in percent of the effect area per second.
|
getset |
Gets or sets the shift direction resp. the direction in which the color moves.
The shift direction (Left, Right, Up, Down).
|
getset |
Gets or sets the shift speed in percentage of the effect area per second. A speed setting of 100 will shift through the whole area of the effect in 1 second. 200 will shift through the effect area in .5 seconds. 33 will shift through the effect area in approx. 3 seconds. Max. speed is 10000 (shift through the effect area in 1/100 seconds). Min. speed is 1 (shifts through the effect area in 100 seconds).
The shift speed in percentage of the effect area (Left, Top, Width, Height properties) per second .