DirectOutput
DirectOutput framework R2 for virtual pinball cabinets.
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Does create random flickering with a defineable density, durations and value within the spefied area of a matrix toy. More...
Public Member Functions | |
override void | Trigger (Table.TableElementData TableElementData) |
Triggers the effect with the given TableElementData. More... | |
Public Member Functions inherited from DirectOutput.FX.MatrixFX.MatrixEffectBase< MatrixElementType > | |
override void | Init (Table.Table Table) |
Initializes the effect. Resolves object references. More... | |
override void | Finish () |
Finishes the effect and releases object references More... | |
Public Member Functions inherited from DirectOutput.FX.EffectBase | |
abstract void | Trigger (TableElementData TableElementData) |
Triggers the effect with the given TableElementData. More... | |
abstract void | Init (Table.Table Table) |
Init does all necessary initialization work after the effect object has been instanciated. More... | |
Protected Member Functions | |
abstract MatrixElementType | GetEffectValue (int TriggerValue) |
Gets the value which is to be applied to all elements of the matrix area controlled by the effect. This methed must be overwritten. More... | |
Properties | |
int | Density [get, set] |
Gets or sets the density of the flickering in percent. For 0 no elements of the defined area will will flicker, for 50 half of the elements will flicker, for 100 all elements will flicker. More... | |
int | MinFlickerDurationMs [get, set] |
Gets or sets the min duration in milliseconds for a single flicker/blink of a element. More... | |
int | MaxFlickerDurationMs [get, set] |
Gets or sets the max duration in milliseconds for a single flicker/blink of a element. More... | |
Properties inherited from DirectOutput.FX.MatrixFX.MatrixEffectBase< MatrixElementType > | |
string | ToyName [get, set] |
Gets or sets the name of the toy which is to be controlled by the effect. More... | |
IMatrixToy< MatrixElementType > | Matrix [get, set] |
Gets the matrix toy which is referenced by the ToyName property. This property is initialized by the Init method. More... | |
float | Width [get, set] |
Gets or sets the width in percent of target area of the ledstrip which is controlled by the effect. More... | |
float | Height [get, set] |
Gets or sets the height in percent of target area of the ledstrip which is controlled by the effect. More... | |
float | Left [get, set] |
Gets or sets the left resp. X positon of the upper left corner in percent of the target area of the ledstrip which is controlled by the effect. More... | |
float | Top [get, set] |
Gets or sets the top resp. Y positon of the upper left corner in percent of the target area of the ledstrip which is controlled by the effect. More... | |
int | LayerNr [get, set] |
Gets or sets the number of the layer which is targeted by the effect. More... | |
FadeModeEnum | FadeMode [get, set] |
Gets or sets the fade mode. More... | |
int | AreaWidth [get] |
Gets the number of leds on horizontal direction of the area for the effect. More... | |
int | AreaHeight [get] |
Gets the number of leds on vertical direction of the area for the effect. More... | |
Table.Table | Table [get, set] |
Gets the table object which was specified during initialisation of the effect. More... | |
Additional Inherited Members | |
Protected Attributes inherited from DirectOutput.FX.MatrixFX.MatrixEffectBase< MatrixElementType > | |
int | AreaLeft = 0 |
The gets the X position of the led in the upper left corner of the effect area. More... | |
int | AreaTop = 0 |
The gets the Y position of the led in the upper left corner of the effect area. More... | |
int | AreaRight = 0 |
The gets the X position of the led in the lower right corner of the effect area. More... | |
int | AreaBottom = 0 |
The gets the Y position of the led in the lower right corner of the effect area. More... | |
MatrixElementType[,] | MatrixLayer |
The layer array of a IRGBAMatrix object as specified by the ToyName and the LayerNr. This reference is initialized by the Init method. More... | |
Events inherited from DirectOutput.General.Generic.NamedItemBase | |
EventHandler< NameChangeEventArgs > | AfterNameChanged |
Event is fired after the value of the property Name has changed. More... | |
EventHandler< NameChangeEventArgs > | BeforeNameChange |
Event is fired before the value of the property Name is changed. More... | |
Events inherited from DirectOutput.FX.IEffect | |
new EventHandler < NameChangeEventArgs > | AfterNameChanged |
This event must be fired after the Name property of a IEffect object has changed. More... | |
new EventHandler < NameChangeEventArgs > | BeforeNameChange |
This event must be fired before the Name property of a IEffect object is changed. More... | |
Does create random flickering with a defineable density, durations and value within the spefied area of a matrix toy.
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protectedpure virtual |
Gets the value which is to be applied to all elements of the matrix area controlled by the effect. This methed must be overwritten.
TriggerValue | The trigger value. |
Implemented in DirectOutput.FX.MatrixFX.AnalogAlphaMatrixFlickerEffect, and DirectOutput.FX.MatrixFX.RGBAMatrixFlickerEffect.
override void DirectOutput.FX.MatrixFX.MatrixFlickerEffectBase< MatrixElementType >.Trigger | ( | Table.TableElementData | TableElementData | ) |
Triggers the effect with the given TableElementData.
TableElementData | TableElementData for the TableElement which has triggered the effect. |
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getset |
Gets or sets the density of the flickering in percent. For 0 no elements of the defined area will will flicker, for 50 half of the elements will flicker, for 100 all elements will flicker.
The density if the flickering in percent.
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getset |
Gets or sets the max duration in milliseconds for a single flicker/blink of a element.
The max duration in milliseconds for a single flicker/blink of a element.
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getset |
Gets or sets the min duration in milliseconds for a single flicker/blink of a element.
The min duration in milliseconds for a single flicker/blink of a element.